Paul R.M. Libatique

Hi I'm a Roman Catholic Filipino American. I was a Designer for Web3, A.I. and Videogames. I studied Information Design theory and Information Architecture in Ateneo De Manila University. I have experience working with projects for Sanrio JP, SpaceX, Megacat Studios, Bobcat Industries, Betalight Netherlands, and Ateneo Innovation Center, as a Data Visualizer, a UI/UX designer and as a 3D artist. As of now I am focused on honing my 3d skills because i still feel like I have so much more to learn.

Zorki
Made in Blender and Textured in Substance. One of my earliest 3D works (2020)
MK-18
Concept Gun for a Videogame
Flare Stack - Game Ready Asset
This is a singular object, game ready asset that is optimized to 4.2k verts, with no non-manifolds and is purely quads and triangles. I UV unwrapped and used a singular trim sheet for this. Made in blender, for Unity
Building 24 - Game Ready Asset
9.7k Verts with custom Trimsheet UV Mapping. No-non manifolds and non-planar geometry. Single mesh object and export ready to any game engine.
Stylized Barrel - Game Ready Asset
Modelled with Blender, Sculpted with Zbrush, textured and baked with Substance
Hardsurface Assets Set 2
Hardsurface Modelling Practice with Blender
Hardsurface Assets Set 1
T-14 Armata, and Lynx Hardsurface Practice
skulls
zbrush w1
Sci-fi Gun Modelling
hand studies
Toyota Hiatsu - Game Ready Asset
No Non Manifolds. Fully Welded Mesh. No Ngons. No Non-Planars. Optimized Topology and Vert Count under 9k. Tested in Unity 3D
wingdings
MA-TV
Hardsurface Practice in Blender
Cyber Rome - 3D Concept Art
Compositing and Render Practice with Blender
City Ruins - 3D Concept Art
Concept Art Inspired by Bladerunner
Summer Stroll - 3D Concept Art
Rendered with Evee. Tank Hard-Surface modelling in Blender with no add-ons.
Mech Hangar - 3D Concept Art
A mech hangar 3D modelled and rendered in Blender. Made after watching Evangelion
Robot Toyshed - 3D Concept Art
I modelled everything in blender, and textured/baked it with Substance Painter. I rendered this with Blender's Evee.
Rasengan - VFX Simulation
VFX Practice with Blender
UI/UX Design for Unreleased Game
The game is a Fighting Car game to be released in steam in 2025
UI/UX work Figma Asset creation and Unity integrations
UI/UX Bug Fixes and Testing for FNAF
I worked on creating UI/UX assets and troubleshooting bugs. I mainly worked with Unity and Figma.
UI/UX - Novagang Website Ft. Prblm
Graphic Design - Novagang Posters
Product Design - Business Plushie Packaging
In collaboration with Novagang, an american rap/hiphop collective for their business plushie and merch lineup.
UI/UX - For unreleased game
UI/UX - Gattaca Magazine
Y2k themed UI/UX for a school magazine
Creative Direction - Sunrise Angel
Album Art Cover Design
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