Paul R.M. Libatique

Hi! I'm Paul, an Information Design graduate from Ateneo De Manila University. My former clients include SpaceX, Sanrio, Bobcat Motors, and Ateneo Innovation Center. I was part of the UI/UX Department of Megacat Studios, and now I work as an Environment/Prop Artist, developing several shipped/unreleased Videogames for them. I will be attending Batch 2 of Pixel Mafia's 3D Art Bootcamp, to be able to work for triple A game studios!

Paul R.M. Libatique

Hi! I'm Paul, an Information Design graduate from Ateneo De Manila University. My former clients include SpaceX, Sanrio, Bobcat Motors, and Ateneo Innovation Center. I was part of the UI/UX Department of Megacat Studios, and now I work as an Environment/Prop Artist, developing several shipped/unreleased Videogames for them. I will be attending Batch 2 of Pixel Mafia's 3D Art Bootcamp, to be able to work for triple A game studios!

UI/UX Bug Fixes and Testing for FNAF
I worked on creating UI/UX assets and troubleshooting bugs. I mainly worked with Unity and Figma.
Summer Stroll
Rendered with Evee. Tank Hard-Surface modelling in Blender with no add-ons.
Robot Toyshed
I modelled everything in blender, and textured/baked it with Substance Painter. I rendered this with Blender's Evee.
Barrel Videogame Asset
Modelled with Blender, Sculpted with Zbrush, textured and baked with Substance
Flare Stack
This is a singular object, game ready asset that is optimized to 4.2k verts, with no non-manifolds and is purely quads and triangles. I UV unwrapped and used a singular trim sheet for this. Made in blender, for Unity
novagang business plushie ft.prblm
In collaboration with Novagang, an american rap/hiphop collective for their business plushie and merch lineup.
Hardsurface Assets Set 2
Hardsurface Modelling Practice with Blender
Zorki
Made in Blender and Textured in Substance
MK-18
Concept Gun for a Videogame
Hardsurface Assets
T-14 Armata, and Lynx Hardsurface Practice
hiatsu
City Ruins
Concept Art Inspired by Bladerunner
Mech Hangar
A mech hangar 3D modelled and rendered in Blender. Made after watching Evangelion
Rasengan
VFX Practice with Blender
novagang mv
Mecha Hangar 2
Revised Mecha Hangar
mags
City
Hardsurface Modelling Practice
hand studies
wingdings
skulls
Nier Inspired UI/UX
zbrush w1
UI/UX Design for Unreleased Game
The game is a Fighting Car game to be released in steam in 2025
buncha card designs
Nintendo Pop UI/UX
Designed it in Figma to be integrated into Unity for a Game Jam
UI/UX work Figma Asset creation and Unity integrations
Y2K Main Menu Prototype
Designed with Figma, Photoshop and Unity
Settings for Coin Op
Fully functional and Integrated and programmed in Unity
UI/UX Cat themed Settings
For an Indie cat cooking game
UI/UX work for unreleased game
ui work and icon work
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